Intelligent Systems also brought back the convenient zoom feature, as well as the effective 3D technique, which makes it very easy to move about each creation. You’ll soon learn that blocks can be manipulated in a multitude of different ways from every single angle, creating some of the most taxing puzzles yet. In this edition you’ll have the power to “stretch,” blocks on the side, which actually adds quite a bit of depth to the proceedings. Our heroes will have to solve various block puzzles and reach a predetermined goal (usually at the top of the heap) by pulling and pushing them into submission to create new paths to jump and cross. Whatever the case may be, it’s not a bad idea as it basically functions as a demo, outside of the fact that there is no way to sample individual packs.Īs for the game itself, it’s pretty much business as usual outside of one new addition.
#How much does nes pack on stretchmo cost series#
My guess is that the series didn’t perform as well as Nintendo would have hoped outside of Japan, so they want to give international players a chance to “get a taste” for a few bucks. If you buy each add-on individually, there’s a small discount for purchasing more.
After that, there’s one 100 level pack for $4.99, three 50 level packs for $2.99 each, and the option to buy all of them for $9.99 upfront. Initially, you’ll have access to a select few intro puzzles. The way Stretchmo‘s microtransaction setup works is very confusing at first glance.
Price: Free-to-play with microtransactions ($9.99 for everything) Now he’s back in his fourth game on the 3DS in the form of Stretchmo, which adopts a rather odd free-to-play scheme that essentially functions as a demo. While he may not light up sales as much as Mario, after four years, I’d consider Pushmo‘s Mallo to be a fully-fledged Nintendo character. Nintendo has been silently crafting some killer franchises over the years.